Thursday, May 5, 2011

Rift: Planes Of Telara

If you look back over the first weeks of many of the MMORPG published
in recent years, the first thing to notice is the instability that has
characterized the gaming experience, caused by bugs or just enhanced
graphics engine, as well as many other small/major problems
undermining the fun. It is precisely for this reason that the beta
stages of Rift developed by Trion Worlds, they hit all those who
participated, thanks to a quality comparable to titles published for
months.

This is not only stability, but also quantity: Rift encompasses many
of the mechanical and implemented by experienced MMORPG that have seen
the light in the last 10 years, seasoned with some news that has
already seen, however, the flavor, at least in part. Rift in creating
a character in the ranks of the guardian or defiant and this choice
will characterize most of the game experience, both in the starting
zones for both breeds available. The guards are made by dwarves, high
elves and mathosian, while counting on the defiant Bahn, and eth
kelari. Do not expect extremely feature races, apart from only skills
that do not affect too much - the work done by Trion in this case is
not so inspired.

To capture the interest, however during the character creation you can
get four selection : mage, cleric, warrior and rogue. At first glance
it might seem real classes, but in reality should be defined as vague
archetypes. Rift, in fact, uses a complex system of soul. The
following shall be considered as classes, and present in large
numbers.

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