Tuesday, May 10, 2011

Killzone 3

The war between the Terrans and the Helghast is still in act for the
third time. Following triumphing with the previous episode Killzone 2,
which was so long promised a milestone on PlayStation 3 chart, this
episode is the sequel of the previous game and much of their
mechanics. Broadly speaking, keep what worked best in the second half
and highlight its identity. Killzone is a series mainly connected to
the PlayStation brand, but not like Gran Turismo, and the prospects
they have raised in their two previous releases. The first was
considered as Sony respond to Xbox Halo, whereas far from the exploits
of Master Chief, was a extraordinary FPS on Sony. Killzone 2 was
covered with greater expectation, by staging the 1st technical demo of
the console, in 2005, which sparked argument by being delivered in two
frames per second. But it succeeded to fulfill what was promised. It
raised the bar graph of the current generation and now with this 3rd
episode, it is assumed to be a great video game.

However Killzone 2 was not exactly invented the wheel as far as FPS
action games is concerned, but it had a very good atmosphere and some
identity in mishmash with its striking graphical section. Leaning
battles among futuristic trenches filled some gaps in the games
landscape of its genre. That freshness is missing in Killzone 3, as it
is very continuo in setting about their previous game, but recompense
by presenting a numerous situations, a interesting story that express
a lot more and squeezing a little more power of the console for a new
amazing graphics for the times.

As I said early, it is the sequel of the previous part, set about 5
minutes after the end of that game. It's little difficult to say
something more without spoiling those who did not play Killzone 2 and
plan to, but could be summed up in a diving rush of our gamers, and
other new characters of the same battalion on Helghan planet. Once the
attempt is disrupted we lead in the next installment. This kind of
advanced version allows superior importance than ever on the
characters, just summarized in the second half, and also to know
something more of the Helghast. Though by adding up a cooperative mode
or compatibility with the Playstation Move soft and 3D stereoscopic,
Guerrilla developers were keen to advance this series. They also put
much effort on directing in-game to s

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