Friday, May 13, 2011

Mafia II : Jimmy's Vendetta

I have read and listened to a lot of things on the test of Mafia II. I still have some difficulty in explaining some points, so low that they immediately make think of a buggy play, without IA. So in summary, the biggest criticisms against the last 2K Czech is that it was not GTA .

We're in an open city, it has a history manager, it goes from point A to point B, but outside the main plot, nothing. A few more missions should be free or recover from Bethune so we end up with a choice, but to go where we want to make some dough, but there's this frustration we have all the codes. We know that the developer has always said he wanted to make a game of mafia and not a play sandbox where they would be a taxi driver and it makes sense. But at the same time, it took all the codes for the game gameplay sandbox way GTA IV : cars to steal, to assault people in the street, going into shops to choose his clothes, get apartments and parked his car to save.


Erwan, Patrick and Clement have agreed on the fact that all the players knew perhaps not what they were going to fall. We have read that the players were expecting the fastest cars! However, the price advantage is the developer of the narrative and realism. I'm not going to repeat the test for Mafia II , of course. However, I am going to draw your attention to one point: the expectations you can expect from Jimmy's Vendetta. It is incredibly far from what can be found in the base game. It is curious to find content that is as much a balancing act. Personally, apart from sports games, I'm pretty open to everything. I loved Mafia II and I loved Jimmy's Vendetta. But you should be warned: if you liked the fifteen missions of the base game, they may disappoint you.

The narrative that allows certain tasks take two lead is clearly set apart. Instead, it was thirty goals to accomplish, things that are very short, very violent, and very rhythmic. But the charm of the Italian-American mafia atmosphere has melted like snow in sunshine. If there were no cars or retro 50s music on the radio, one might simply believe that the play takes place in a contemporary period. The hero has no real charisma Vito, far from it. We care less about what motivates him, his social climbing ... He emerges from jail, by escaping, and he decides to take revenge on the guys who have rocked. To give you an idea of the atmosphere, I just give you one number, one, from a success. To unblock it, you have to kill ... thousand enemies. I have not counted out in Mafia II , but had to turn to a hundred. It must be admitted that the last mission is rather baked. 70? 80 types to slaughter? I do not know.

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