Tuesday, May 10, 2011

Donkey Kong Mini-Land Mayhem (Nintendo DS)

Yet on the GBA adventure had begun, the software is proposing to mix
platforms and reflection, as a tribute to the very first Donkey Kong.
On DS, however, the recipe has evolved, taking into account the
specificity of the console and offering a gameplay with the stylus.
But this time, platform as well as what are your reflexes and your
analytical skills will be tested. This new formula will disappoint
some but the fact remained that the proposed levels prove interesting,
and had succeeded in giving a hard time with players.

This is having in a simple story containing the same elements as in
previous episodes. Always passionate toy bearing the likeness of
little characters, Donkey Kong this time will kidnap Pauline at the
opening of the Mario theme park, filled with action figures in his
likeness. These will have to continue it through eight different
worlds, themselves composed of nine levels, including a final in which
you must fight Donkey Kong in person. Mario will use mechanical toys
created in His image to them through these internships through the
door. But many obstacles in their way, it will play it fine so that
they come out whole. And a major change you now complicates the task.
Once started with your stylus, mechanical toys can no longer stop,
jump or change direction, they continue their journey at all costs,
sometimes rushing headlong into the traps. Fortunately, you can of
course act on the environment by certain elements in order to secure
the route of your animated figures, like a Lemmings.

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