Designed as a tribute to celebrate two decades of Final Fantasy, Dissidia was brought forward to bring together the main hero of the series in one fighting game unique. Overly ambitious, soft bustles with amazing ideas and with abyssal depth, this game gives it a longevity that defies belief!
Yet there was reason to be skeptical about the announcement of this opportunistic project in which nobody believed in the beginning. But with the game's release in Japan, it had to go to the obvious: Dissidia is not a simplistic fighting game and only intended only to fans of Final Fantasy. It would be rather an altogether different game containing something really fascinating to leave it some little time to speak. The title is sure to divide audiences, but even the most reluctant praise of its courage to go where no one had ever ventured .
For qualifying Dissidia, it is a simple fighting game that would be more degrading than this title that contains such a wealth of ideas that can not decently compared to anything already known. If the app is literally permeated with the aura Final Fantasy, it is ultimately not what most characterizes this crossover bold. Original throughout, the combat system is very quickly monopolize to our attention, its only weakness being its time for getting started which is a little abused. Specifically, when the game starts, the characters are all level 1 and only have a panel of highly limited powers. If it makes it easier to assimilate the basic mechanisms of combat system, it greatly reduces the impression one has of the gameplay during the early hours of playing tournaments, then we retain their extreme ease their redundancy and excessive duration reduced to a few tens of seconds. It must still go through there to the game finally agreed to give us the keys that will allow us to perceive the hidden potential.
Reached mid-way mode Journey of Destiny, we've completed the first five scenarios of defenders of the cosmos and we are going to keep going without knowing how we are still far from being able to challenge Chaos, the symbol of evil absolute. The abilities of our heroes begins to grow a little and you perceive a little better the many subtleties inherent in combat system. Comparable to some extent, the spirit of Bushido Blade where we could vanquish his opponent in a sudden confrontation in Dissidia is generally resolved in a few seconds. It is time to implement a plan of attack ultra aggressive in order not to let his enemy no opportunity to respond. The sequence of scenarios involving multiple checkers who bow to very specific rules where each player is free to move at will, as he wants to go fast to earn record bonuses to improve its overall score or otherwise take its time to face all enemies and find pieces all the boxes of each board. The concepts of game plan, timeline and creative accessories are all key components in the narrative mode, but we fail to correct space here to detail them as they should.
The particularity of games is that they involve two types of strikes that work in tandem. It must first unleash all his anger on his opponent by multiplying attacks bravery in going, if possible, until syncope, prior to inflict an attack of PV can reduce his life points to zero in a blow. For if the attacks of bravery are not lowering the HP of the opponent, that they determine how much damage you'll take him to the next attack of PV. Their role is especially crucial that each of your keystrokes increases your principal points of bravery while reducing that of your opponent. Of course, nothing requires you to defeat your enemies in a single attack of PV, but it is however only advisable to seek to impose their syncope to neutralize them while you seizing bonuses bravery related to the land on which you you are. Arenas which, rightly, have a significant impact particularly and in the course of fighting since the characters have to evolve by taking advantage of hiding and pitfalls they may hide.
Far from being grounded, the fighters move with great ease, that can spray the decoration of a simple gesture and rush their opponents in the blink of an eye. The result is impressive to look at that exciting to play, because even if the speed of night games sometimes effective angles of view, the player has almost no need to see what is happening on the screen to succeed to guess whether he has evidence of anticipation. But nothing turns out not necessarily as desired, especially during phases of prosecution where the two belligerent attack, dodge and cons-attack each turn, until one of two cracks under pressure. The difficulty of the task lies in the timing chosen to avoid the striking of the opponent quickly if an attack of bravery, slow if it is an attack of PV. The rendering on the screen is again impressive, continued to be the best way to increase its capital to complete before attacking his enemy with one hit. Add to that the opportunity to build on certain portions of the decoration to confuse the opponent and you get a combat system that generates a lot of adrenaline rushes. The icing on the cake, the collection of species EX gives access to hidden potential of his character and can perform a burst superbly EX enhancement to the screen.
The discovery mode Odyssey Fate, however, is that in the mouth that allows a clear view of all the subtleties of the game system to address the challenges then most full-bodied of the three other pieces of the narrative mode. We would also like to see the extent of opportunities offered by the menu customization. As a hero rises to the level he gains new abilities and new attack techniques that will evolve to a level of control that reduce the cost of activation. The awards from the end of fighting or items purchased in the store can all be equipped on your characters to enhance their capabilities through weapons, armor or accessories. Finally, it is possible to associate each invocation in particular that would activate either automatically or manually in combat. If these invocations are very useful and many, retrieve all still require you to do several times every scenario. And he must be forty hours of play to confront chaos and unlock all the main modes, the soft finish 100%, hence requiring easily double.
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