Play, create, share. More than a slogan, LittleBigPlanet gave a leitmotiv in the PlayStation 3. This game platforms oriented community with a powerful level editor, in 2008 symbolized the ambitious policy of Sony on the PlayStation Network . Three million levels created later, LBP is back with a new goal: no longer just a game platform, but a gaming platform. It is a 2D platform game with 3D elements based on a more realistic physics. The title is to focus on creativity by providing an editor that can make our wildest dreams. It was then that we discover a story mode consists of different worlds and yet more levels. These, too wacky and varied, can highlight the many opportunities for the publisher by offering a mix of just anything that can be done in the game. Platform classic rail-shooter, shooter, the game offers a wide variety of content submitted by the crazy world that he knows.
The solo is mainly focused on its platform stages where you control Sackboy's using physics of the game and various accessories to complete levels and unlock the myriad (and the word is weak) and bonus levels hidden here and there. Sackboy, although presented in a 2D world, can move in three ways. The simple controls leave the field open to interaction with the environment to provide a gameplay rich wish to smoothly compensate the short story mode. Death is here learning as only a large number of successive deaths may have to start a level. However, die lowers the score, and levels are based on this principle a lot of scoring. Realistic physics and neat graphics tend to make the universe terribly credible and visually beautiful, every texture is well done. Beyond the purely technical, artistic direction is very hard on this result and proposes a design and dream great delight that the mass public. Finally, sound production is also offering a wonderful melting pot a little every possible type that keep coming with harmony without ever stepping on toes.
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