Magicka is an action / adventure PC where you play a wizard in a fantasy world of Norse mythology. Your quest is to capture the evil wizard who has turned the world into turmoil. The title features 15 levels, up to 4 player cooperative mode where you can team up with friends, the ability to cast spells and test your skills as a magician in several modes of play. In Magicka , the player is a nameless magician whose goal is simply to save the world. It's your magic teacher, the mysterious Vlad, who teaches you and sends you to pipe breaks to save the King and prevent the waves of orcs to the kingdom with fire and blood. The scenario Magicka (and the entire game for that matter) does not clearly takes seriously. Between Vlad, prof with long teeth, the repeated references to hack and slash of the Past (Diablo head), sticks of ice found in the refrigerators, the M-16 offered by villagers saved (and made with a trombone and a rifle) or references to Star Wars, Highlander, King Quest, etc. Magicka accumulates dozens and dozens of winks throughout his campaign, to the delight of the players a little grown .
Magicka is a hack and slash of a kind somewhat unusual. Here, there is no question of level or experience, mana gauge and inventory is reduced to its bare minimum: a weapon and a stick of magician. However, our hero has 8 different elements (water, life, shield, cold, lightning, arcane, fire and earth) that can combine as it sees fit to create offensive or defensive spells. These 8 items are each associated with a button (A for water, Z for life, etc..) And it is possible to combine up to 5 items at once. For example, pressing Pierre, Fire, Lightning and then the button to invoke spell, you swing a huge fireball jumping on your enemies. Where it gets interesting is that by combining water with the cold, you get ice, or fire with water vapor. And from there, the player is completely free to create powerful spells depending on which enemies are in front of him. If this system of keys is not always easy to grasp during the first minutes, spent the first two levels, one quickly comes to rely on the specific items desired. A way as to properly restrain her other keystrokes.
Magicka is basically an action game in which the main character is very classically, thwart an evil plot along different levels of play and confronting numerous enemies by nature more or (mostly) less human. What makes this particularly interesting is certainly independent production cut heavily ironic that the developers have wanted to give to all: our main contact, for example, is called Vlad, perjured but it was unable to be a vampire ... although even physically, a shameless copy of the famous Count
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