There was once a nice team of fortune soldiers named Dead Echo. But now these poor and heroic forces are forced to turn against their masters and go on a spree in space. Its actually a journey in search of vengeance that leads them to collide with Stygia planet, originally built-up nicely but now reduced to a heap of ruins inhabited by a gang of critically ill patients who spend their time with less imagination. No doubt, Stygia is not hospitable, psychopaths among the beggars, the explosive contraptions that hang in every corner, giant carnivorous plants and the multitude of objects ideally placed to impale it. Bulletstorm is a journey guided by scripts, more or less clever level design and very closely detailed. Luckily, the corridor effect is mitigated by the presence of some superb views along with beautiful landscapes which surround our progress. Developers have also worked hard on colors with ambient light that should be really appreciated. Overall, the graphics are high on PC.

Most outstandingly, the campaign provided its small plot of moments like flashback scene where the focus is shifting to the vertical of a building, through magnetic shoes. Or another scene where you finish up chase for miles by a giant wheel, that use to wipe out everything in its path. However, there is some little stuff that slightly ruin up the fun. In the gameplay you will be Grayson Hunt, an alcoholic bad-tempered mercenary fleeing with his buddies and chased by a fascist leaning government. Sarrano, their previous military leader dreams of making their skin and this band hunt big arms across the galaxy. During the final war of words in space, the vessels of both sides crashing into the Stygia planet, left in the hands of the worst waste of the cosmos. Hunt begins for a long flight ahead, interrupted by encounters necessarily.
Developers also have pushed the deputy to justify these murders in the stylish script. But there is no one to tell you about these things, however we will be happy to explain how it works. In short, everything you do with the death resulted from a violent enemy will earn you more or less points. The skillshot support is as stupid as a cabbage. You catch a guy with your lasso, you swing it one pump for sending him away and then you pull it until death ensues. Hop, you realized a bullet kick. And if you shoot him full face, you add a headshot. Swing the man in space, and then you run vertigo. Do this by pulling him to the shotgun, and it will be a pump action with vertigo. Then we will have fun shoot on specific parts of the body, throat ... yes you know perfectly what will follow. But you also know that each weapon has its own Skillshot. One of them is particularly amusing.
Throwing two grenades linked by a chain, it binds its target so that we can project friends to do the very elegant gang bang. But we are allowed to place this double grenade on the ground as well or on the stage for undermining the ground. The secondary fire that actually seems like a false beast gun will help to ignite some mutants that cannot fail to undergo two or three additional punishments. Remember, combining is the key. You have to keep your eyes open to accomplish the best frag because most often, the environment proposes many opportunities. Outdoors, we get some opportunity to do some easy target shooting, while indoors, we must take care to the trigger in the presence of a low and particularly rough ceiling. Finally, we will not get a complete list of Skillshot.
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