Monday, February 6, 2012

Bionic Commando : PS3 and Xbox 360

Over twenty years after the NES version which is a direct result, Bionic Commando is making a comeback. Capcom gave the baby to Swedish Grin and is seeking Keiji Inafune to oversee everything. After the excellent Bionic Commando Rearmed on XBLA and PSN, Capcom revived a little more engaged in the license production hardcore, rough and continually exhilarating ... or almost!

First of all, say that to enjoy the title, you should ignore your first impressions. Indeed, I must admit that when thrown headlong into a part of Bionic Commando for the first time there is something to be disappointed. The handling seems rather cumbersome, unclear and the action is too dilute, only a few gunfights break from the monotony of two swings punctuated by the sound of the mechanical bearings of our arms. Then, gradually, we can tame the beast, you teasing clouds jumping from skyscraper to skyscraper, and soon, feel to deal with a clone of Spider-Man or Tarzan prevail. In sum, despite loads of time to present too (10 seconds each to load game over a control point is a long time!), There is a certain form of freedom even if the final adventure is, after all linear . Yet this is not necessarily a negative since the game has struck the right balance between platform and action. Certainly, many passages will give you a cold sweat but it is far from the difficulty of the original episode. Moreover, the difficulty here is expressed not by the challenge that represents the title in itself but rather by some concerns related to handling most of the system provided in our cabriolets.



So you will constantly move the camera in mid-flight to find an anchor point and then press L2 so that Nathan clings. Exhausted even if the possibility to hang around will give you a real air feeling. Before that, he will also find the right timing during a swing and you rely on an indicator to maximize amplitude to maximize your jumping. Although not obvious after 2, 3 hours of Game, there is much more comfortable with the system. Nevertheless, we still regret some poorly placed checkpoints, sometimes forcing us to retype lengthy sequences, or management of dangerous weapons. On this point, you can wear two, three if there are grenades. For the rest, you will always have your gun on you and can change the second weapon by finding some sort of containers sent by your superiors, each containing a different toy (sniper rifle, pump rifle, etc.).. So, depending on the situation, it will make the right choice, a rocket launcher for example is more appropriate for a sniper rifle against a mecha. In this regard, we mention also the relative effectiveness of the rockets, they wolf their target in 90% of cases if it is too close to us. Very disruptive.

Finally, you can enjoy a pleasant change during the clashes by using a weapon as well as our arms, it also allows us to balance the car on our opponents. Moreover, you quickly understand that the technical front is not always the best solution, particularly in the face of huge robots whose low point is located in the back. Here, no secrets, there will be some move to dodge behind history to cling to their energy reserves prior to a violent thrust kick. Finally, if this way of doing things will be repeated tirelessly until the end of the adventure, is a small fifteen hours, obtaining new technology and energy generated by them enough to you scotcher on the screen . And as long as you have access to online, you can prolong the pleasure with seven of your friends via the classic Deathmatch and Capture the flag. Icing on the cake in a way that all the solo mode, already strong, you should provide sufficient just satisfaction for you do not feel injured by mechanical game redundant gameplay sometimes badly oiled mean machinery seized.


The Graphics

Being in the average new-gen products, Bionic Commando was a good distance display betrays a lot of aliasing. If need be to look dreadlocks "of the hero, it is significant to find disparate environments (city in ruins, caves, jungle) and sometimes very beautiful.

Playability

Tame your bionic arm will ask you a big time adjusting, but after a few hours, the fun will be there. In turn, means of locomotion and lethal weapon, your membership will be your best friend during phases of exploration and fighting a little softies. Damage, however, that the sighting system is not optimal and it is required to constantly change your secondary weapon by collecting in containers provided. Note also the very loadings present and frankly too long especially when loading a checkpoint after a game over.



Soundtrack

The dubbing is American in tone but it was the variety of musical themes that surprise. The sound aspect benefited delicate attentions and the result is affected.

Conclusion

Much more accessible than its predecessors, Bionic Commando you will require between 10 and 15 hours to complete the main adventure, a little more even if you decide to look all pixelated artifacts scattered throughout the levels. Also note that once the solo finished, you'll still fall back on the 8 player multiplayer via two modes of play after all classics. A pleasant surprise that the Bionic Commando. While more accessible than his illustrious forebear, the game will not require a lot of poise to master to perfection every facet of gameplay. But once this is done, you can then give you joy in the heart twirling in the air like a Spider-Man. Hardly original, gameplay with a few duds, a somewhat soft, Bionic Commando is not free of faults, but ultimately it is indeed his prevailing and most importantly.
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Old 25-05-2011
Wampanoag Wampanoag is offline
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Re: Bionic Commando : PS3 and Xbox 360
Successfully complete the indicated task to unlock the corresponding upgrade:

Ammunition Upgrade 1: Use a grenade to kill one Grunt. This increases ammo capacity.
Ammunition Upgrade 2: Kill an enemy with a "Death From Above". This increases your ammo capacity.
Faster Reload 1: Defeat one Biomech. This decreases the reload rate of the Yelena.
Faster Reload 2: Use the Kite ability on fifteen Grunts and kill them in the air. This decreases the reload rate of the Yelena.
Firestorm: Kill three Grunts with one Bulldog shot. This increases the blast radius for the Bulldog.
Hip Shot: Kill ten Grunts. This increases shot accuracy for Tungsten.
Hollow Point: Destroy one Polycraft. This increases Tungsten damage (one of two).
In Your Face: Kill two Grunts with a single Hiker shot. This increases the rate of fire on the Hiker.
Light Armor: Kill a Grunt in hand-to-hand combat. This increases how much damage you can take.
No Clipping: Defeat the Mohole. This increases ammo capacity for the SJMG.
Precision: Shoot an enemy while zoomed in with the pistol. This decreases the bullet spread when zoomed-in with the Tungsten.
Red Matrix: Defeat the Mohole. Red Matrix doors can now be opened.
Reloaded: Kill two Grunts with the Bulldog while swinging. This decreases the Bulldog reload time
Six Shooter: Destroy the Buraq. The Tarantula can now lock on to six targets simultaneously.
Sledgehammer: Kill three Grunts with the Hiker while swinging. This increases Hiker damage.
Super Charges: Kill one Grunt with a Whip Spin attack. This increases Tungsten damage (two of two).
The Bullet Hoser: Kill three Biomechs in hand-to-hand combat. This increases the rate of fire for the SJMG.
White Matrix: Defeat the Constructor. White Matrix doors can now be opened.

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